The following reports are both about the visualisation pipeline that I developed when working for ICRAR (International Centre for Radio Astronomy Research).
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This program is an older OpenGL based terrain loader. The program loads in a greyscale heightmap and generates the terrain based on height values stored in the image. This version uses the DevIL image library which allows it to load a wide variety of file formats. Several textures are loaded, these include the ground texture, the detail texture and the water texture. A simple method of creating a water plane is to create a plane at a certain level for example a y axis height of -10, then animate the UV coordinates of the plane so that the water appears to move.
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Just a quick update, the video in this post shows some of the work I have been doing for the International Centre for Radio Astronomy Research. This video consists of 951 frames, each frame is a 3d volume that has been calculated from the GIMIC data set. The volumes are then rendered out from Drishti with a rainbow colour table.
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Since I got my new laptop, I have been working on a personal project creating a simple, easily extendable raytracer.
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I often have the need to transform cubic images into a cube map or skybox, so I have written this program in python to create them quickly and easily.
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