I am currently working as an iVec intern on the Visualizing Galaxy Simulations project. The project involves taking cosmological simulation data stored in .hdf5 files and converting point, mass, h1 mass data into a volumetric 3d density representation of h1 hydrogen gas. I am using Smoothed Particle Hydrodynamics to calculate the density contributions of nearby points.
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This code will load a doom md5 model with textures and animation. The source code for this application was adapted from here. I do have a better version of this application but some of the features are not yet complete such as bump mapping and displacement mapping. I will upload the updated version at some point in the future when I have enough spare time to finish it.
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My name is Daniel Beard and I am a third year games programming student. I wanted a place to upload work that I have done and build a profile over time. Hopefully someone else will get some use or education from my programs.
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